Vengeful Flames, which damages Melee attackers.Scion of Flame (Tome of Chaos Channeling, Tier 4).+10% damage on attacks for each of the target's negative status effects.Vessels of Chaos (Tome of Pandemonium, Tier 3).Reveler's Heart (Tome of Revelry, Tier 2).Increased number of entities in each unit, allowing for Skaven-like swarms.Attunement: Fortune, which increases Critical Hit chance whenever combat spells are cast.Astral Blood (Tome of Amplification, Tier 2).+2 Lightning, Fire, and Frost Resistance.Magical Wards (Tome of Warding, Tier 1).There are 15 Minor Transformation Spells that can be applied to the Races in Age of Wonders 4, divided between the 6 Affinities: Astral Affinity Minor Transformations These abilities can be used in spells and actions like any other, still limited in what we can do, but it's something.Like most Tome Spells in Age of Wonders 4, Race Transformations must be unlocked by picking the Tome of Magic that contains them, and then researched using Knowledge Points. Again, you can specify what terrain Theme or Overlay to apply this to and 'Cost Overide' parameter allows you to specify a new movement penalty. rpk under the Movement Abilities category. The last option are the Movement modifiers, same. On the same category there is the Wetland Foraging property which is a Terrain Healing effect, I assume this can be given a minus number to make it a damaging property, or at least reduction to regen. I haven't found the location of the Preference stats so we can introduce our own. These are handled by specifying the preference (Hate-Like) and the terrain Theme or Overlay. The first are morale bonuses or debuffs, done via AOW_Unitproperties.rpk under the Terrain Properties category. I don't think there is a straight way to apply a property to units on certain terrain, but there are a few options to apply effects. Good question, I'd love there to be more options than the ones we have access to.
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